Rambles Moving my blog!

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All the people on LikestoRamble.com have joined forces to make one super-blog. So I’ve packed up ship and joined them.

All my best posts are now on Likes to Ramble, along with some other of my friends. I’ll be writing about what I’ve always written about, of course, but the others will write about topics that I’ve never addressed much. (For example, advertising.)

You can see just my posts if you really want to, but you should definitely check out the other writers. They’re smart people!

This subdomain will remain online for a few more months, but I won’t be posting any new content to it. Sorry for the inconvenience, if I’ve caused any. (And a note to spambots: you can stick around here. I won’t be offended.)

Reviews Zombieland

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I wrote in my Urban Dead review that I love zombies, so how could I not see this movie? Zombie movies tend be rather empty, I admit, so it’s always nice to see one break away from that and offer some subtext a la the original George Romero films. This is not such a movie.

Zombieland is a zombie comedy in the footsteps of Shaun of the Dead, making fun of all the cliches in modern zombie lore. It seems like it would just be predictable, but that’s only because it is. Zombieland’s plot is the very definition of “foregone conclusion”. It’s hard to be surprised by anything in this movie — but that’s part of what makes it so great. It’s the archetypal “zombie movie”, following the same plot you’d expect while making fun of it at the same time. The amazing thing is that this works. I actually kind of like the characters, as stock as they are, and the jokes genuinely make me laugh. The movie also features some extremely obvious product placement, which, in my opinion, just makes it even funnier. There are so many unnecessary cameos and references that you just have to laugh.

I really don’t have much to say. This isn’t a film with a deeper meaning at all; it’s not going to go down in history as a cinematic classic. It’s just a great comedy. If you don’t take it seriously, it’s an amazing movie. Go watch it.

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Rambles Scrobbling: a blessing and a curse

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Scrobbling is when your computer sends short bits of data to Last.fm. This data concerns the music you’ve been listening to, based on the ID3 tags in MP3s. Last.fm provides plugins to scrobble with most popular media software, and even supports after-the-fact scrobbling from an iPod or iPhone. The Last.fm website collects this information about your music listening habits and creates a profile around it, cataloguing your favourite artists, songs, etc. It recommends new artists for you to listen to based on tagging by the Last.fm community, and ranks your musical compatibility with other people. You can even create groups with mini-forums to discuss music. Last.fm boldly introduces itself as the “social music revolution”, but I can hardly argue with it — that’s truly what it is. Other “social music revolution” websites have existed, but Last.fm is the only one I’ve ever seen that actually worked somewhat.

Scrobbling seems to have an interesting effect on most people (or at least some people). People on Last.fm will often leave music playing all day, while not listening to it, just to get higher play counts on their profile. Having high play counts has no practical purpose, of course, but people do this anyway. How do I know? I could point out that my best friend Ryan does it, and I would be right, but the honest part of me points out that I do it, too. Sometimes. I try to refrain, but sometimes I slip and leave music playing for hours just for the sake of it. It’s an egotistical competition, yes, but it’s kind of fun. Besides, there’s no real harm in it, right? The numbers really are meaningless, after all, and the competitiveness that so many people create actually has its positive effects: namely, the fact that it makes people listen to more music. I listen to music sometimes just because I want more plays on my profile, but I also enjoy music that I would normally forget about. That’s kind of admirable, I guess, in a dumb sort of way.

One serious negative quality about scrobbling, however, is the fact it is is completely dependent on the ID3 tags. These tags are filled in by the users, which inevitably leads to mistaggings that clutter up the entire website. For the more OCD amongst us, this can be infuriating, and take the joy out of music. I asked my friend Matt Rebeiro for an exploitable quotation related to this phenomenon, and this is what I got:

“I usually avoid listening to things that are tagged wrongly [and I] listen to video game soundtracks less because I’m always unsure how to tag those.”
–Matt Rebeiro, obsessive nerd

It’s not the catchiest quote in the world, but it gets my point across. I’ve ignored albums before because I didn’t feel like filling out the tags. Granted, this is a problem that doesn’t apply to most people (because most people listen to music that’s actually in music databases, so they don’t have to tag everything manually). It applies to me, though, and it’s a very annoying side effect of the Last.fm experience.

I’ve also used my Last.fm profile as a reason to stop myself from listening to music even when I really wanted to. If you look at my Last.fm profile, you’ll see that my top artist by a huge margin is Lemon Demon, which is probably one of my favourite bands. Yet the stats on Last.fm are somewhat misleading; Lemon Demon was basically the only band I listened to back when I first joined, and then my music taste evolved on a generic MP3 player that wasn’t able to scrobble. I only got an iPod (with scrobbling capability) recently, so you can only see the beginnings of other top artists now. Since getting an iPod, I’ve barely listened to a single Lemon Demon song because I want to give the other artists a chance to catch up.

It’s very annoying, because I’m genuinely embarrassed at the huge gap between my top artist and all the others — it makes me look silly, like I only listen to one band ever. Still, I want to listen to Lemon Demon every once in a while. The competitive quality I’ve assigned to Last.fm is having a negative effect on my ability to enjoy one of my favourite bands, which is slightly annoying. It’s all my fault, really, since there really shouldn’t be a competition here at all, but it’s an inevitable side effect of the website. I have an exchange from Twitter to prove it:

mattgcn: Manually scrobbling two weeks of listening? Don’t mind if I do!
RyanLalonde: What do you mean by manually scrobbling?
mattgcn: http://lastfmstats.livefrombmore.com/universalscrobbler/
RyanLalonde: Oh wow, you can really cheat from this. I won’t do it tho. :P
mattgcn: Yeah, I only use it honestly but looking at the numbers it seems some people abuse it

That was an exchange between two people I follow, Matt Rebeiro (from above) and Ryan Lalonde. It demonstrates three ways that scrobbling’s competitiveness manifests:

  1. Matt wants to manually scrobble two weeks of music, something which he later described as “tedious“.
  2. Scrobbling music that you didn’t listen to is considered cheating. You can’t cheat if there’s no competition.
  3. Some people do abuse the manual scrobbling system to “cheat”, combining points 1 and 2.

This is all just my long-winded way of saying: Last.fm can easily turn into a competition. It’s actually pretty predictable if you think about it. Isn’t a large portion of the music industry funded by people’s egos? Many groups are defined completely by musical tastes, and some musical tastes are completely defined by groups — when was the last time you saw a nuclear physicist listening to gangsta rap? I didn’t even like the Beatles the first time I heard them, but I forced myself to give them a chance because a lot of people I respect like them, and a lot of bands I already liked listed them as an influence. I like the Beatles now, but that only proves the point. Last.fm’s “compatibility meter” only furthers attitudes like this.

Your musical compatibility with Niklasva is SUPER!

Last.fm is a lot of fun, but it might have some unexpected consequences. I do recommend that you join the site if you haven’t already, but I won’t hold it against you if you choose not to. Not everyone likes to be part of the high-horse circlejerk that Last.fm can easily become.

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Rambles More Amateur Animation

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Matt Rebeiro pointed this out on Twitter: yet another amazing animation floating around on the internet. This time it’s a music video for Grizzly Bear’s song Two Weeks. The official music video is a terrifying batch of nightmare fuel, but this animation has a more inspiring take on the song. It was animated by a fan of the band, Gabe Askew.

By the way, this blog post doesn’t mark a return to the “post tons of videos” trend I had going a while ago. I’ve just been busy a lot recently. Expect more actual words soon!

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Rambles 3D Animation Gone Wild

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Just saw this on YouTube and thought it was geeky enough for this blog. Check it out!

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Reviews Harry Potter and the Half-Blood Prince

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I saw Harry Potter and the Half-Blood Prince on Wednesday. I wrote earlier than I had high expectations for this movie, and I’m happy to say that I was completely right. With Half-Blood Prince, David Yates proves once again that he is the man. The new Potter film is as good to the story as it is to the eyes, adapting the core story elements of its novel into a form more suitable for a visual medium. The film feels like a perfect continuation from Order of the Phoenix, which is to be expected given the director, but also manages to come across as the logical maturation of Prisoner of Azkaban.

I complained in my previous post that Alfonso Cuarón cut too much story from Azkaban to make way for its visuals, but this film makes me reflect on his job more fondly. Something about the vague mystery of Malfoy in this film makes me remember the vague mystery of Sirius Black in that one. It also helps that this film contains several crying scenes, the Marauder’s Map, and a fake climax — all things that Prisoner of Azkaban had. And since the first two films transition with relative grace into the third one, this almost makes all of the movies transition into each other. Newell’s horrendous attempt at Goblet of Fire and the bland art direction from Columbus are the only things holding the Potter series back from being, in my eyes, thematically consistent.

What I mean to say is, David Yates is actually succeeding in fixing the damage done by inferior directors. Somebody give this man a trophy. As for the film itself, there isn’t a lot I can say. As long as you’re not one of those fans that wants an exact 1:1 videobook of the novel, you’ll love this movie. It’s funny, interesting, and emotional, just like a Harry Potter movie should be. It’s great to note that Radcliffe has improved immeasurably since his crying scene in Prisoner of Azkaban: he does a perfect job in this one. Michael Gambon does another great job as Dumbledore, proving once again that his performance in the fourth movie is entirely Mike Newell’s fault.

With the Harry Potter series, I can’t help but be a little bit sour — it’s so close to being perfect! But I know that, no matter how hard they try, no one will ever be able to undo Goblet of Fire. However, if Yates can figure out a way to incorporate some of that childish optimism from the first two movies into his Deathly Hallows film, I think we can call that a success. (One obvious way to do this would be to make the terrible epilogue from the book look like Philosopher’s Stone, then leave out the cheesy fanfic names to stop it from being too cheesy. It could work!)

This review is short because I honestly have nothing to complain about. Harry Potter and the Half-Blood Prince is an incredible movie.

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Reviews Harry Potters 1 to 5

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I can’t wait to watch Harry Potter and the Half-Blood Prince. I started reading the Harry Potter books back when I was nine or ten years old, shortly after the fourth book was released and before I knew that there were movies in the works. (I’m seventeen at the moment, in case you’re wondering.)

Harry Potter, in case you’ve been living under a rock for the past eighteen years, is J. K. Rowling’s heptalogy of novels about a young boy who finds out he’s a wizard and has to save the world. The novels have a consistent theme of “accepting death” and “finding the power of love”, but that’s about the only consistent thing about them. The books get longer and longer as the series progresses and the author throws more and more pointless subplots into the mix. The tone of the books varies widely from happy to unnecessary angst (the latter being especially prevalent in Order of the Phoenix, which has entire pages of caps lock). Variance can be a boon to a series — especially one that covers the 11-17 age range of Harry — and it makes sense that the books would grow progressively longer and darker as the series wears on, but it gets rather tiring after a while. The story isn’t complicated enough to warrant four books of build-up before the antagonist arrives. There’s a lot of material here, but most of it seems superfluous.

It’s certainly not a bad series of books, but it is greatly overrated. As a series of children’s books it does an incredible job. The books’ increasing lengths only help to ease children into reading them, and the characters are genuinely likeable. I loved every page of these books when I was ten. But as an adult series, it’s a lot less incredible. Still good, but not as good as it’s made out to be.

I’ve seen every Potter film in theatres, and own them all on DVD, but I haven’t reviewed them in this blog yet. So, before I review the newest Harry Potter movie, I’m going to indulge myself and do a quick review of the movies that preceded it. Harry Potter was actually written to be a series, so the foundation set by the early films is more important than it would be in a typical Hollywood cash-in. I’ll review the new film, Half-Blood Prince, as soon as I see it.

First up in the series is a lighthearted fantasy directed by Chris Columbus:

Harry Potter and the Philosopher’s Stone

Released in 2001, Harry Potter and the Philosopher’s Stone (or Sorcerer’s Stone in the United States) is the first film in the series. I saw it when I was ten, and I was psyched as I entered the theatre. Two and a half hours later, I left feeling vastly disappointed. I was sad that they left so much material from the book out of the movie! That was when I was ten, though; looking back, this is actually a great film. The biggest thing to hold it back is that it didn’t leave enough material from the book out of the movie.

Columbus has been criticised for making Harry’s introduction too “kid-friendly”, something that can’t really be denied. The film has an underlying optimism as we see it through the eyes of an eleven-year-old boy, and this stops it from becoming truly frightening even when the tone does grow more serious during the third act. You never feel like Harry is in genuine danger because the film reinforces an attitude that says, “The good guys win.” When Harry faces Quirrel in front of the Mirror, you can’t expect him to die. The director made a very faithful adaptation of the novel, and that’s a bad thing. The film is faithful to the word, but not the meaning. The book contains the same problem I outlined above, but it’s more forgivable because it was marketed as a children’s book. (That isn’t an excuse, but it’s an explanation.) The film was a fresh start, and it could have changed things to make the beginning more in tune with the later installments — and try to aim it at a more intelligent audience. It could have been much more powerful if it could have preserved Harry’s naivety while giving a more adult perspective on it.

The best example of this that I can think of is the character of Ed Wood is Tim Burton’s biopic about him. It’s not exactly the same thing, but Wood’s character is similar to what I think could be applied here. He’s blind to how bad his movies are, while the other characters talk behind his back about how terrible a filmmaker he is. We see him crack a few times during the movie, just enough to see that those people are right and get us to believe that his films are awful, but also know that he wants very much to be a filmmaker. After he meets with Orson Welles, Wood is encouraged to try his best to make a great movie despite accepting that his previous attempts have been terrible. This characterisation could have been applied to Harry, though it would take more effort. Most people who watch Ed Wood are already familiar with the real Wood’s work, so they’re ready to believe that he’s really a bad filmmaker. You’re working from scratch with Harry, so it would probably be harder to get this message across. Still, I think it would have worked. Harry doesn’t think he’s in any danger, but other characters do, and the audience needs to know that they’re right. This is a hard idea to explain, but I hope you get what I mean. There was a huge missed opportunity in this movie that would have made it much, much better.

That doesn’t make it a bad movie by any means. Columbus made a great film that, in my opinion, is every bit as strong as the novel it’s based on. My only qualm is that it could have been stronger.

(By the way, I used the American poster on the right because it was made by Drew Struzan, and he’s awesome. He did the Star Wars and Indiana Jones posters, too. I’m really disappointed that Warner Bros didn’t hire him to make posters for all the Harry Potter films. Now back to the review.)

Next came a slightly more sombre film, still by Chris Columbus:

Harry Potter and the Chamber of Secrets

Chamber of Secrets was my favourite book when I was younger, so I was even more excited to see this movie than I had been about the first one. I was a bit smarter by the time this came out and understood more that films are a different medium from books. This time I didn’t expect an exact 1:1 translation to the screen, and I enjoyed the movie much more. I feel pretty much the same about the movie now.

It’s funny how Philosopher’s Stone suffered for being too heavy on the book, while Chamber of Secrets is even more faithful to the material and doesn’t fall into the same problems nearly as much. As people close to Harry are being petrified by the basilisk, Harry takes the situation much more seriously than he seemed to in the first movie. Since Columbus’s movies are all 100% from Harry’s view, this works out to almost the same thing as I suggested for the first movie. Harry is still pretty cool about the whole ordeal, but he’s not completely brainless like he was the first time around. This is good character development. Harry is less naive now.

The real show-stopper here is the climax, which is way better than the first movie. Christian Coulson does a great job as Tom Riddle, really capturing the spirit of Voldemort’s younger self. He makes for a much more threatening villain than Quirrel did, especially due to the gigantic basilisk he has at his command. I’ve read that Coulson won’t be returning to portray Riddle in Half-Blood Prince (presumably due to his character being cut), which is a real shame. I would have liked to see him do a less insane take on Voldemort.

I don’t have many things to complain about for Chamber of Secrets. This is a solid film. It still could have used a bit of my suggestion from the first movie, but it’s much less glaring this time. The only real problem is that it looks very different from the other movies (in terms of cinematography), but you can’t blame Columbus for that.

After a two-year wait, a more lax take on the Potter series was directed by Alfonso Cuarón:

Harry Potter and the Prisoner of Azkaban
The third installment in the Harry Potter series saw a huge shift in the direction of the series, which I found pretty unsettling. Cuarón clearly takes a different approach to the series than Columbus did, emphasising the fantastic visuals and art direction over the more bland environments of the first two films. This is to the film’s credit, of course: the art direction in Prisoner of Azkaban is incredible. The dementors are amazing, the hypogriffs are amazing, the willow is amazing, and everything is amazing. This is a beautiful movie. Unfortunately, visuals alone can’t carry a film.

Cuarón does a great job with immersion, but he leaves out far too many integral plot details. Harry Potter fans like to whine about every tiny little cut that the film adaptations make, which has always gotten on my nerves: this is one huge exception. There’s too much story cut out of this movie, and I really can’t think of a reason why. The book of this one was a bit longer than Chamber, but the movie is a bit shorter. Adding these details back in could have made the film the same length at most, and probably still a bit shorter. Why the cuts?

The detail I’m talking about primarily is Lupin’s talk with Harry to explain what the Marauder’s Map is and why it exists. This is completely omitted from the movie, which makes the Marauder’s Map come across as an inexplicable plot device — powers as the plot demands, as TV Tropes would say. The relationship between Harry and Lupin in general is downplayed too much as far as I’m concerned, but this scene is the most jarring. It didn’t need to be cut! WHY?!

Another sore spot in the film is Radcliffe’s crying scene in Hogsmeade. I like Radcliffe, but he did a really bad job on this scene. It’s… pretty embarrassing. I won’t linger on it though, since he was a child actor and these were his first films. To his credit, he does a way better job at crying in subsequent movies, so don’t worry about it. Cut Daniel a break.

Other than the story cuts, this movie is pretty good. I like how it kind of glosses over the Shrieking Shack scene to focus its “climax music” on Harry’s encounter with the dementors by the lake. It makes the whole Shack scene into a fake climax, which is pretty clever actually. Cuarón did a good job, but I was glad to see him go. The story is a little bit more important to me than the visuals, and I really hoped that a director would come along who could mix the brilliant art and story into one perfect Potter movie. I hoped, but then…

Mike Newell was chosen to direct Goblet of Fire:

Harry Potter and the Goblet of Fire
I don’t like this movie. The only good thing I can say about it as a whole is that it doesn’t screw up the story. The story points are hit with precision, if not grace. Very few characters get any real development, and the entire movie jumps around at lightning speed. It gives me motion sickness.

The art direction is still pretty good, though it’s hurt by the pacing. Many of the sets are creative and beautiful, but most of it isn’t on screen long enough for you to appreciate it like you could with Cuarón’s work. There are a few exceptions: the ball in particular stands out as memorable, and the entire graveyard scene with Voldemort is chilling. If the whole movie could have been as well-paced as these scenes, it would have been much better off — however, the movie is two hours and forty minutes long. That’s pretty damn long, but it should have been longer.

In my opinion, Goblet of Fire is the last novel in the series to truly feel edited. Very little of the material in the first four books is unnecessary, which is surprising given the length of Goblet of Fire. After this book, the series started to include more and more subplots that I found unimportant to the core story and background. Trimming the last three books liberally would be required — and welcome — but the first four needed to be left alone. Undoubtedly they needed to be changed in some ways, but not to the extent of the later films. Goblet of Fire should have been obscenely long — it really needed to be. As it is, the lightning pace renders the film boring. Pretty-looking, but boring.

I would have forgiven Newell for his direction (since I doubt Warner Bros would have been pleased with a 3.5 hour film), but he doesn’t even deserve it. He’s stated in interviews and commentary that the pace was entirely his decision based on some ridiculous “pacing rule” he invented about how scenes should only be so many seconds long. Seconds long. Mike Newell is a pretentious idiot.

The real icing on the cake is his horrendous fumbling of Dumbledore’s character. When this movie came out, I heard a lot of insults towards Michael Gambon, with people assuming that it was his fault that Dumbledore was a total moron in this film. Gambon’s excellent performance in every other Potter move proves it, though: Newell can’t direct Dumbledore to save his life. None of the other characters were that bad, but then again, it’s hard to tell most of the time because the scene keeps changing every so many seconds.

I know I’m going a little heavy on the criticism here, but I really dislike this movie. It’s a stain on the series. The movies could have recovered from their inconsistent direction if there had been a director in charge who could have mixed Azkaban’s art with Chamber’s story — the first three films could have just been Harry growing up. It would have been a bit silly still, but no more bad than the books were at the beginning. This movie ruined that.

Much to my relief, David Yates signed on to do the next film:

Harry Potter and the Order of the Phoenix
…And David Yates is officially my hero. This film is awesome! It mixes Cuarón’s art direction with Columbus’s general story direction, with some of Newell’s “chill factor” (the only thing he really contributed). Yates also knows when to cut and when to add — Order of the Phoenix is a long book that drags frequently, but the movie is far from it. The movie moves at a healthy pace similar to Azkaban’s, but doesn’t make all the huge cuts that Cuarón did. It tells the story and the background details that make a story make sense. The only problem I have with the story is how downplayed Kreacher is — he was actually going to be cut entirely before Rowling stepped in and stated that he had to be included. Kreacher does appear, but only very briefly; given his large role in the last two books, I think he should have had more screentime. That’s a minor gripe, though.

The best thing about Yates’s direction is that he doesn’t try to distance himself from the directors that preceded him. He includes many of the little quirks that each director brought to the series, which helps to tie them together. It’s still obvious that the directors keep changing, but Yates’s efforts help to alleviate some of that. He makes an admirable attempt to fix the mistakes made so far, without making many of his own. (If you don’t know what I’m talking about, just think of the different scene transitions that each director did. Columbus’s soft cuts, Newell’s hard cuts, and Cuarón’s fancy transitions are all present in this movie. Filmmaking is a visual medium, and details like these are more important than they seem.)

David Yates deserves a trophy for what he did with the Harry Potter series. Goblet of Fire stops it from being a masterpiece, but Yates is doing an incredible job of saving it. As long as he keeps this up for Half-Blood Prince and Deathly Hallows, I think the Harry Potter films will be fine. The series won’t be a masterpiece, but it will be damned good, and we all have David Yates to thank for that.

I wrote at the beginning of this review that the story doesn’t need four books of build-up before the antagonist arrives, and I wrote later that the material in the first four books seemed more necessary that the last three. This may seem like a contradiction, but it isn’t really. Very little of the material prior to Voldemort’s return is relevant to the fact that he hasn’t returned, meaning that it could just as easily be covered in the last three books. I feel like the series would be much better if the exposition to nonsense ratio was more balanced (i.e., put more nonsense at the beginning and more exposition at the end).

In conclusion, the films aren’t any much better than the books. The increasing lengths and complexity of story structures make the Harry Potter books a great introduction to novels; the varying directors and moods of the Harry Potter movies make them a great introduction to films.

I can’t wait to see Harry Potter and the Half-Blood Prince tomorrow. I finally feel like the series is on the right track.

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Reviews Top Ten Reasons Why Urban Dead is Awesome

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I’ve actually been playing Urban Dead a lot recently. Urban Dead is an awesome low-tech browser game by Kevan Davis (previously known for making an awesome low-tech website). The premise behind the game is that you’re in a quarantined city named Malton, either fighting for survival against zombies, or fighting for tasty brains. I haven’t mentioned Urban Dead on this blog yet because I feared it would be another passing fad like PMOG and Tribal Wars (which I just typoed as “Trivial Wars” — that’s harsh). However, Urban Dead has proven itself to be pretty damn awesome over the past few weeks, and I feel like I wouldn’t be doing it justice if I didn’t make an attempt to advertise it. So here’s my top ten reasons why Urban Dead is the best browser game ever.

10) There are no NPCs.
Most games bog you down with stupid AI and immersion-breaking invincible townspeople. Urban Dead has none of that. Every single being in Malton has a player behind it, whether it be person, zombie, or corpse. This honestly isn’t much of an advantage over other browser games, but it’s certainly unique, or at least uncommon. Even games with no computer-controlled enemies will at least have a shop or something. Urban Dead has no NPCs whatsoever, and that’s pretty badass.

9) The game is highly customizable without much effort.
The term “without much effort” may need to be clarified: Urban Dead is highly customizable if you use Firefox. (I can already hear the Opera users groaning.) If you have Firefox, you can make the bland-looking default game look a hundred times better simply by installing the UD Toolbar, though the actual toolbar portion of it should be disabled immediately because it’s hideous. After the toolbar, however, this extension adds graphics to the game and makes the layout slightly better, which makes it much easier to keep track of what you’re doing. If that doesn’t satisfy you, there are dozens of Greasemonkey scripts that will make loads of small UI tweaks. The game is perfectly playable without any alteration, but it’s simple enough that it gives you the ability to easily modify it to suit your style, something that most games lack.

8) It’s about zombies.
Shallow maybe, but zombies are awesome! There’s no better fuel for one’s love of drama, plus one’s love of violence, plus one’s repressed misanthropy, than a horde of humanoid murderers trying to smash down the hastily-constructed barricades of every tormented soul that isn’t Rambo. For the people that are Rambo, they’ve already joined the horde as death cultists. There’s two things that I will always have a soft spot for: misanthropic cyberpunk protagonists, and unrelenting waves of zombies. Since there’s a depressing lack of the former, I’m going to have to say that Urban Dead is unbeatable in this category.

7) There’s no economy.
…And that means that there’s no broken economy either. Unlike most online games that suffer constant inflation and enough financial issues to make the real-world economy look stable in comparison, Urban Dead has no means of trading or buying items. There’s no money, either. All items are found by looting the abandoned buildings strewn across Malton. Different buildings give different items (e.g., hospitals give first-aid kits, junkyards give junk), which turns the game into a sort of resource war over those buildings that are most important to human survival. You need to fight to secure a hospital so that you can spend time searching it for first-aid kits, then move onto the nearest police station to load up on shotgun shells, then make shelter in a shack somewhere that won’t draw attention. Everything is balanced.

6) The developer is awesome.
This is underrated quality. A lot of games wallow in their problems because the developers are recluses that never come out in public to hear what people want. Kevan actually pays attention to the game and updates it accordingly. He also actually listens to his players and sometimes incorporates suggestions that they vote up on the wiki. Which brings me to my next point…

5) They have a well-maintained wiki.
The Urban Dead Wiki is like a strategy guide, and it’s complete enough to help you get a feeling for the game without much hassle. It doesn’t get bogged down in useless details — it gets right to the point and explains the things you want explained. Once you’ve learned how the game works, you’ll still use the wiki every once in a while to check what the objectives of a group you meet are — you wouldn’t want to let a human into your hideout if he’s a member of a zombie group, after all. This wiki works in much the same way as the KoL Wiki does for Kingdom of Loathing, but with a much better URL.

4) There are practically no rules.
Yet the game isn’t broken. The only real rule is against multiple accounts, which would upset the fairness of the game. Outside of that, there isn’t much. Humans kill humans all the time and it doesn’t upset the game because it all makes sense: those humans are the death cultists, or the psychopaths from Dead Rising. Zombies kill zombies and it makes sense because the zombies in Malton are smarter than typical zombies. If they can form groups and attack certain buildings consciously, who’s to say that they can’t form an allegiance with humans? They’re called life cultists, the antithesis to the typical death cultists. You don’t see them in zombie movies, but they still work fine. Urban Dead is practically self-governing because anyone who’s being a dick can be killed by a horde of people that aren’t dicks.

3) You can play all day, kind of.
This is a huge thing in browser games. Almost all of them limit how much you can play in a day by assigning you some kind of “energy” that only refills at night. Urban Dead changes it up by giving you an energy that refills slowly over the course of the day. That might not sound like much, but it means that you can essentially play the game all day… as long as you play slowly. Some people might not care, but I think this feature is an important part of what makes Urban Dead so fun: you don’t fall into a routine with it. You really can play it anytime.

2) It has a good community.
This one is obviously important. A great game with a bad community just wouldn’t be worth it. Luckily Urban Dead has a great community, mostly thanks to the aforementioned lack of rules. People can’t really troll you, since getting killed is a normal part of the game and makes sense from all sides. The only people who ruin the game are the ones who cheat and use multiple accounts, but they don’t usually get in the way of your fun. Another great thing about the community is that…

1) People actually roleplay.
Urban Dead is the only online game I’ve ever played in which the players roleplay more often than not. Seriously, half the fun of the game is from organising into groups of fellow players to take out whatever group you disagree with. And if you get bored, switch sides and play as the opposite class for a while. It’s all okay. The way people communicate in-game will almost always heighten the experience rather than detract like in most games. People send messages by talking, graffiti, and radio broadcasting — all of these create an atmosphere that suits the game perfectly. Nothing is more immersive than sitting in a hospital with a bunch of survivors, huddling around your radio transmitter, to hear a broadcast from across town that another building held by your group has been taken down. You hear people calling for backup as zombies lay siege to their resources, and people from your building run to help them out. If things go sour, you get hear the other building’s radio transmitter crash to the ground before the signal cuts off. You know that the people who left to help aren’t coming back for a while.

Immersion can make or break a game. Urban Dead actually has one major flaw that would ruin all of its positives: there are only 43 skills in the game to buy, and you won’t care about most of them. Once you buy those skills, your initial goal to “level up your character” is gone. In a normal online game, the loss of that goal would destroy your only incentive to play the game, causing you to give up — that’s why characters in World of Warcraft take ages to build. Urban Dead embraces this flaw and turns it to its advantage with its incredible immersion: by the time you buy the skills, you’re playing the game for the community and the roleplaying. I’ve never seen an online game built like that, and that’s the key reason I think Urban Dead is the best online game ever. There’s no grinding!

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Reviews Internet Explorer 8

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Microsoft’s Windows Update chose to give me Internet Explorer 8 this week, so I gave it a try. Microsoft definitely made a huge step forward with the release of IE7, so why should anything be different here? I thought that IE7’s “advances” were underwhelming compared to other browsers, but at least made Internet Explorer into a somewhat competent browser. (That isn’t a compliment. Microsoft’s goal should be to make a good browser.) I hoped that, with Firefox’s market share steadily rising, they might feel the heat and really go the extra mile. Turns out I was wrong, but not by that much.

IE8 follows in the proud Internet Explorer tradition of being confused. It tries really hard to emulate the great features that Firefox and Opera have had for years now, but it also continues to support the computer-illiterate Windows users that make up the majority of its user base. That’s admirable in a sense — Microsoft can’t be expected to alienate their customers, after all — but it holds Internet Explorer back from being the great browser it really could be. With IE8, I really feel like the browser could be great with a few adjustments — something a robust community could fix, a la Firefox’s extensions. Internet Explorer 8 does have a built-in extension system, but it’s hidden deep in “Internet Options”, so no one ever notices it’s there.

What extensions there are for IE8 are not even really “extensions” in the Firefox sense. Most of them are the same common plugins that we’ve had for the last decade, such as a Flash player and Java. The only extension worth anything is IE7Pro, though it doesn’t have full support for IE8 yet. When it’s completely up-to-date, however, it will be a must have — though it shouldn’t be, since it’s features should all be there by default. (Though I’ll concede that Firefox doesn’t have some of IE7Pro’s features by default either, extensions for it have been available and well-maintained for a very long time. Opera has all the features.)

It seems like Internet Explorer 8 tries to go the Opera route — that is, they try to not depend on the extensions, since they know there’s no community to keep the extensions alive. Opera accomplishes this quite well, but IE8 falls short of the mark for two seemingly paradoxical reasons:
1) many of the new features are implemented very poorly and get in the way
2) many of the new features are implemented so well that you think they don’t exist
Clearly the extensions system falls into the latter category, since hardly anyone seems to realise it exists. The first category manifests itself a lot by cluttering IE’s horrendous default theme. As an example, let’s compare IE8’s default context menu (left) to Firefox 3’s (right).

Notice how the IE8 menu is almost twice as huge, but offers no more features than Firefox’s menu. That’s a serious design flaw. The tab bar has a similar problem — almost half of it is covered by buttons that serve very little purpose, right underneath a “favorites” bar that is practically empty. Is there any reason that we couldn’t use that enormous favorites bar to place some of the unnecessary buttons? I think the tab bar needs the space far more than the favorites bar.

Amongst IE8’s new features is InPrivate, which is just like Chrome’s Incognito mode. A solid addition, though I have no real use for it. Just like Chrome, IE8 offers no means of opening an InPrivate session in a new tab rather than a new window. (I guess we’ll have to wait until Firefox and Opera do that before Microsoft will add it to Internet Explorer.) Another new feature that’s actually unique to IE is the homepage system. IE8 allows you to set multiple homepages and have them all open in tabs, just like every other big browser nowadays. Microsoft decided to make it more user friendly by adding a little menu to the home button, complete with “add new homepage” buttons and everything. I have to compliment the development team for that one — it’s a brilliant way to incorporate a good feature without sacrificing the computer-illiterate users who would otherwise be confused.

I guess this post is more a list of random complaints than it is a proper review, but oh well. Internet Explorer 8 is another step in the right direction from Microsoft, but it’s still not a great browser. Stick to Firefox.

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Reviews SimCity

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You remember SimCity, don’t you? It’s a classic. I used to play it on my grandma’s old computer running Windows 3.1. It was ancient: horrible graphics, unintuitive menu-based interface, and some blatantly broken gameplay mechanics. Regardless of these flaws, it had one enormously important quality: it was fun as hell. There’s a reason I used to play that game so much. Seeing your city grow from a couple of farmhouses to a budding metropolis large enough to rival Tokyo was always a unique experience no matter how many times you did it. Then unleashing Godzilla on your unsuspecting citizens when you got bored ensured a memorable ending to a game that didn’t really have an ending.

Then came a ton of SimCity sequels. I haven’t played any of them, unless you count The Sims, which is completely different.

Now I’m back playing more SimCity, this time on my iPod Touch (courtesy of Ryan, who paid for the game and the Touch). Though I never played any of the sequels to SimCity, I can tell right away that this game isn’t one. Instead, it’s just a remake of the original Windows game, with slightly better graphics, slightly more broken gameplay mechanics, and a menu-based interface that works just as badly as ever. It seems that Maxis took the word “remake” literally and remade the same game, flaws and all. But that shouldn’t be a bad thing, right? SimCity is still a great game, and having it on an iPod or iPhone should be a blast. Well, yes and no.

Classic SimCity for WindowsThe biggest complaint I have (which applies to most iPhone games, to be fair) is the controls. Nothing is improved whatsoever from the original game. While the original had a series of menus along the top of the screen, the iPhone version revolutionizes this design by moving the menus to the bottom of the screen. It’s pure brilliance. Basically, the menus are exactly the same. The only difference is the addition of a few sliders where there used to be text boxes, and some extra graphics to liven things up. Oh, and now there are advisors that serve no purpose other than to explain the already-self-explanatory items in the news ticker. Amazing.

Zoning is now a huge pain to do because it requires you to draw with great precision with your thumb. That can be pretty difficult to do when you keep missing the tiny adjustment buttons (which results in the camera flying around unexpectedly), or your thumb gets in the way of the screen. Thankfully the game allows you to zone and build while paused, which is a habit you must get into if you have any plans to be successful as a mayor. Trying to zone quickly will only result in wasted money, which can be a big problem thanks to the aforementioned “slightly more broken gameplay mechanics”.

Classic SimCity had a very simple system for taxes, operating at the same level of simplicity that RollerCoaster Tycoon’s ticket prices did several years later. If you read the newspaper, you’d see an editorial about how taxes are either cheap or expensive, then you’d raise or lower taxes accordingly. Getting citizens to think that taxes could be higher was as easy as lining your residential areas with parks and keeping industrial zones on an island somewhere far away from civilization. Doing this would cause property values to skyrocket and citizens to become instantly stupid, with a strange love of throwing all their money at the municipal government. While not exactly realistic or difficult, this system made money pretty easy to come by while keeping the game engaging. You still couldn’t build a thousand airports right away, but you knew that you could eventually as long as you paid attention.

It seems that the creators of the iPhone version wanted to make money a million times harder to manage, however, so a few new financial options have been added. Instead of just regular “taxes” like before, you now have to decide the tax rates for each type of zone. Also, “education” has been added to the list of things you have to pay for every month. Aside from these, there is now a system of ordinances that can drain your funds before you even realise that they exist. This system is basically just a list of things you can address in your city — some things, such as Pro-Reading, will drain your money but cause property values to rise. Some ordinances do the opposite, such as Parking Fines, which will bring you money but cause everyone to hate your city. I find these ordinances to be rather annoying, to be honest, but they do add another dimension to the financial gameplay, so I’ll forgive them.

My big problem with the new financial system is the taxes, really. It’s like all the citizens in your city are suddenly realistic — none of them want to pay taxes anymore, no matter what the situation. That sounds like a step in the right direction (for a simulation game), but it limits the size of your city pretty badly when people complain that a residential tax of 5% is really high, even when the city is littered with parks and forests, with industrial zones ostracized beyond belief. It makes money really hard to come by. Maybe this issue could be solved if I fiddled with the ordinances some more, but I really can’t get the hang of them yet. Maybe eventually.

One alteration to the core gameplay is the addition of water towers and pipes. In the tutorial, the game explains that the electricity system has been vastly simplified, since you no longer need to build wiring all over the city. I thought that seemed like a reasonable change to make until the game introduced me to water towers, which are pretty much the exact same thing as the old electricity system. You have to build towers near water, then run pipes from the towers to every building in the entire city. But water only travels so far without losing pressure, so you have to extend your water towers’ reaches by building pumping stations all over the place. The whole system is fine, but it makes me wonder why they bothered changing the electrical system.

In summary, SimCity on your iPhone or iPod is a pretty good deal. It’s not perfect by any means, since all the problems that were fixed are only replaced with more problems. Still, it’s a fun game and remains pretty faithful to the original concept. If you want to play SimCity on the go, this is the game for you.

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